Wednesday, May 11, 2016

I Could Write a Novel about Not Being Able to Finish a Novel



I realize it's been a couple months since I gave an update about the novel(s) I'm working on, and so I wanted to get back around to that!


I Could Write a Novel about Not Being Able to Finish a Novel


Recently I found myself looking back through some years worth of writing and found myself momentarily quite disappointed in myself that I still haven't finished a novel from head to toe and published it.

I assured myself that I've done things that come close: after all I've written a number of first and second drafts of "novels" that stretch back to both my high school and college years. I've finished many short stories, drabbles, novellas, and even some novel-length pieces since then, too, but I still haven't gotten to the point with any of them of taking them through three or more drafts, polishing them up, sending them to an editor, and so on.

I could offer an unending stream of reasons why this is the case, but at the end of the day, the reason is nothing is ready yet, multiple novels have been steadily moving forward over the past few years, and I'm thankful for that. Forward momentum is certainly better than no momentum at all.


The Fanciful, Appealing Nature of Trilogies


After returning from this year's Southern California Writers' Conference in February, I was infused with creativity, but I also found myself pulling myself to a halt to try and evaluate how I was proceeding. I realized that I was juggling a number of active writing projects I was working on that were all vying for my attention, including three novels and two short stories in addition to other work I'd put on the back-burner. So it was with a bit of soul-searching that I realized that, like art, trying to juggle so many projects at once wasn't doing me a lot of good, and that it would be better to try to focus on taking one to the finish line before I worked on finishing off the rest of them.

I hemmed and hawed a bit about which one I should pick, but in the end, I found myself really drawn to finishing off Secrets of an Accord, which is a sort of origin story for how two main characters in the series got to know each other, and it's a story I feel is a really good introduction to the world of my books as well.

 

I returned from the conference with fresh ideas and eagerly began plotting and implementing them, but all the while I've had something nagging at me, and it was only this week that I realized what it was.

You see, way, way back, over seventeen years ago or so, I had a trilogy of novels plotted out (because it seemed like fantasy novels were supposed to be trilogies, so who was I to argue?). I wrote one and a half and had the other fully outlined when a computer fire consumed them. Years later, I would go on to write stories from all over the world: some picked up where I left off writing, some dealt with the backstories of side-characters and creatures, some were lore-tales from the world, others were bits and pieces of stories from years before or after that trilogy, but all along my mind still stuck to the idea that that original trilogy I'd written was the meat and potatoes of the story, and all this other stuff was just filler.

Now mind you: since I originally penned that "trilogy" years ago, many other books have crept into my field of view that have shown that there is hardly any hard and fast rule about series needing to be part of a trilogy (Harry Potter and the Dresden Files among them), but what I came to realize this last weekend was that I have continued to view that trilogy I wrote as the beginning and core of things. Therefore, when I've been working on these other novels (all of which actually take place before that original trilogy by quite a number of years), I've felt like they were somehow "just" prequels. Like somehow what I was doing was writing filler and backstory to the trilogy from yesteryear, which.... isn't even out. That bore in mind the question and realization together: Why is it that I'm telling myself I'm writing a backstory to a story that isn't even available? That's quite strange, if not a bit backward.

In the wake of this realization, I feel more than a bit overwhelmed but also empowered. I've realized that rather than sitting on the events of that trilogy of books and scattering other stories and novels around it to help fill in the world and characters, I really need to detach myself from the idea of a trilogy at all and instead sit back and look at the stories I want to tell and organize them into a more intelligent whole. Maybe that's six books? More? I'm not sure. But I know that instead of treating these precious standalone novels as works meant to support that trilogy of books, it makes a whole heck of a lot more sense to weave it all together more cohesively and to plan out the release order. That might mean that I need to make hard calls, too. It might mean that I need to put Secrets of Accord back on the back burner if I want to release everything in chronological order. I'm not sure yet. There are so many casts of characters and so many time periods and places I've written in and about that I need to narrow my scope yet again and stop jumping around from time to time and place to place and instead pick not only a starting point for my published work, but a reading order that is sensible to those completely unfamiliar with the world and its characters.

That right there sounds like a completely daunting task, and while part of me wants to scramble and defend that well, I should clearly publish whatever I want to publish first, I also respect and realize that if I want this to be a project spanning many years, and if I want others to join me on the journey, that I'd better figure out the intended read-order as well.



How to Further Noodle Novels
 

I've written thousands of pages about my world and its characters already, but by-and-large, I've kept most of it closely guarded and out of the public eye. I've also had some highs and lows along the way, including a literal computer fire that destroyed years worth of work, which led to me exploring My Stages of Story Grief.

Like my art, sometimes I also get so caught up in the details of a story that it keeps me from moving forward with any resemblance of a healthy, regular clip, but I'm certainly trying to get better on that front. That is part of why I try to use Productivity Trackers to hold myself accountable for how I spend my time, and it's also part of why I realized that working on multiple stories at once (five of them...) simply was doing me no good. I only have so much free time, and it's hard to keep things fresh in my mind if I'm regularly juggling projects.

But in a way, it's both daunting and freeing to finally start to detach myself from the idea of later stories being some sort of sacred trilogy simply because they were written first (so very long ago). It means that not only can I re-evaluate them, but hopefully I can start to weave everything together into a much more cohesive and powerful whole.

As such, it means that I will be temporarily halting progress on Secrets of an Accord while I take a step back and look at the stories as a whole and reorganize them into what they really are: a series (not a trilogy with random add-ons). I suspect it's very likely I will want to publish them chronologically, and if so, I will need to move a few things around and fill in some gaps, but on the whole I suspect the stories will be that much better for it, and I'm excited to get started figuring out critical questions like "Just how many books long IS the main storyline?" and "Where should I actually start the series?" rather than running with what I'm simply most eager to write on any given day.

  • I know I have a lot of characters, but who is this series about at its core? 
  • What events need to be "seen" by the reader, and what can be left for flashbacks?
  • I know I love so many of my short stories, but which are actually necessary to the overall story, and which are better left for side reading?
  • What is an acceptable time to jump ahead in time between books?
  • Is it okay to change PoVs depending on the novel?
  • What is the common, building thread between everything that ties all of it together?

I think I know the answer to most of these questions, but I'm tentatively giving myself until the end of June to really solidify my strategy. One thing I'm thinking of doing is going through the existing books and outlines and giving each of them a cohesive (if temporary) naming structure to start shaking my brain and retraining it into realizing this is all one big story with separate, smaller arcs, rather than piecemeal bites alongside a central trilogy as I've been considering it for so long.



This is all so incredibly intimidating and exciting, because it makes me realize that these holes of time I've shrugged off and perhaps filled with little bites of story might actually have whole novels there waiting to be unearthed and told fresh. There might be sideline characters that become mainstream, or the need for entirely new characters that I haven't even yet schemed up. It's a rush thinking of all the possibilities!

The best art analogy I can think of is realizing you've been spending all this time making separate pieces of art that are casually related, when you suddenly realize they are in fact part of a much larger tapestry, and that there are blank holes to fill in to make something even bigger and greater than before.

It also means that I'm even more intimidated, because the stakes feel higher somehow if this is truly a series, but that certainly isn't going to stop me. :)

In any case, thank you for your support, and hopefully in the coming months I'll have even more to share. I'm sure there are some (actual) side short stories to be shared as well. :) Onward and upward!

Wednesday, May 4, 2016

I Looked into the Void, and the Void Tossed Back Art Supplies: New Art, Reviews, and More!


  

The last few months have been busy as ever for me, and in addition to the usual mix of work, personal projects, art, writing, raising monarchs, and social excursions, I also dove in head-first to a really fun (and admittedly: somewhat time intensive) side-hobby: doing Amazon reviews.

Now I have no intentions to turn this blog into a space for a string of extensive reviews, but rather, I wanted to take a moment to elaborate on why I've been enjoying it so much, and why I actually feel it's been beneficial to my art.


I Looked into the Void, and the Void Tossed Back Art Supplies


I started getting into doing reviews because, well, I use Amazon reviews to gauge a large amount of my purchases. From cat litter, toilet paper, batteries and other household items, through to niche art supplies. I realized that over the years I've read probably thousands of reviews, but hadn't contributed very many, and for whatever reason, that propelled me forward to look into how I could get involved into reviewing items for free or at low-cost in exchange for a review (you can Google this if you're interested in doing it too!).

In time, I was reviewing all sorts of things, and after a time I got to the point where I had enough credibility that I would sometimes reach out directly to sellers on Amazon to ask if they were interested in offering me products for them in exchange for an honest review, and it should be no surprise that some of the most interested sellers I contacted were often ones that had art supply listings with few or no reviewer photos: how sad!

So over the past few months I've reviewed over a dozen sets of brushes, as well as colored pencils, acrylics, water color pencils, and more. Some have been great, and some not. But at the end of the day, one of the things it did was that it prompted me to do more shorter, focused projects, and to reignite my love of 2D real media pieces.

Some pieces got more love than others, and the ones that got more love were usually the ones with better supplies, but even still, it felt wonderful to have the freedom to experiment and have fun without worrying so much about the final result. And as an added bonus: whatever my findings, I felt good knowing that by my reviews and photos, I was hopefully helping other artists or aspiring artists out there make informed decisions about their supplies, and where they might want to spend their money.

So what I've decided to do is to post all of the pieces I've worked on over the last few months where I was using art supplies I was reviewing. As I mentioned: sometimes the supplies weren't up to snuff, in which case I didn't spend much time creating art with them, but for most of these pieces (with the exception of the sculptures), I probably would not have ever created them were it not for the fact I was nudging myself along to do the best possible reviews I could. :) In particular, I think there is close to a 0% chance I would have ever done any face painting or work in acrylics were it not for wanting to provide reviews for various products. And a major shout out to Jessica Johnson and Jay Patel for being a model and photographer on one of the impromptu "What about having some fun collaboration with this facepaint...?" sessions. You two rock!

I'm not going to link all the reviews (since that isn't the purpose of this blog), but if you have questions on any particular ones, just let me know and I'd be more than happy to let you know! The captions below list what materials were being reviewed for each piece.


Art Created with The Help of One or More Reviewed Products
 

"Sashah's Song" (Work in Progress) - Multiple Types of Paint Brushes

"Koi" - Colored Pencils and Paint Brushes

"Huntress" - Electric Eraser

"Jeweled Lioness" - Various Paint Brushes

Water Color Pencils

Sketch Book

"Blue" - Water Color Pencils and Paint Brushes

"Raven" - Water Color Pencils and Paint Brushes

Face Paints and Paint Brushes (Inspired by a painting by the incredibly talented Balaa)

Face Paints and Paint Brushes (Model: Jessica Johnson, Photographer: Jay Patel)

Acrylic Paints

"Wulfhound" - Pen

Acrylic Paints and Paint Brushes

Fountain Pen and Aqua Brushes

"Messenger" - Paint Brushes

Gel Pens

On the whole, I've been pleased (if not a bit overwhelmed sometimes) with all the art and reviews I've been able to squeeze in, and while I'm hoping to slow my roll a bit so that I can dig back into some more involved projects like my "Sashah's Song" sculpture, I am hoping that I can keep this momentum up, and that going forward, I can squeak in a few new art smaller pieces pieces with a bit more regularity. :) That's the intent, at least!

As a random bonus, here are two tabletop doodles I did during our recent Blizzard Art Summit! That is a Rogue Dragon on the left. ;)

 


I hope you find your inspiration in the most surprising of places too!

Tuesday, March 22, 2016

Of Dragons and Demons: The Art and Legacy of Kevin Kanai Griffith

A framed Malthael Sketch by the late Kevin Kanai Griffith (2013) next to his Frostmourne sword

We never know how long we have, or what our lasting legacy might be. I'd like to think that, generally speaking, a life long-lived is a good one, and so it's all-the-more painful when friends or family pass away "too soon."

In 2013, I shared a memorial blog about fellow artist, and nature and bird enthusiast named Caroline Muchmore, who passed away from Cystic Fibrosis (she was 26 years young).

  

And today, and for the last few years, really, I've wanted so desperately to share the legacy of a fellow artist and dear friend Kevin Kanai Griffith with the world, but attempting to do so feels like an incredibly impossible prospect. I simply can't hope to encapsulate someone in a few paragraphs and scattered images, but I'll try my best.


Memories of Kevin
 

Kevin Kanai Grifftith's birthday is March 24th, and he would have been 34 this year. Unfortunately, sometimes the lights that burn the brightest are sometimes snuffed out far too soon, and Kevin passed away on October 17th, 2014 from Alveolar Soft Part Sarcoma (ASPS) cancer (he was 32 years young).

The Late Kevin Kanain Griffith's Blizzard ID Photo

Kevin was a Senior Artist at Blizzard Entertainment, and if you played World of Warcraft or Diablo III, you were undoubtedly touched by his artistry, and if you were lucky enough to know him, you were awestruck by how authentic and giving a person Kevin Kanai Griffith was.

I first met Kevin in 2009 at a Sketch Group he’d helped get up and running at Blizzard.  At the time, I was working in the Community Development department, and was eager to stretch my creative muscles and connect with like-minded individuals. I’d been directed to the sketch group by a fellow artist, Jessica Johnson, and in short order I connected with Kevin and he was off and getting me set up on creative mailing lists about sketch groups, live drawing sessions, art challenges, and more. This might not seem like a big deal to many since Kevin was an artist, but it takes a certain kind of person to see the best in others and be willing to spend time and energy helping people and, well, Kevin was just that kind of guy.


 

Kevin wasn’t one for cliques. When folks from other departments or specialties showed interest in joining Sketch Group, Kevin did any and everything in his power to make them feel welcome, regardless if they were already employed at Blizzard as an artist, or were someone interested in learning and spreading their wings. He took time to get to know people and introduce people to one another. He was as inclusive and open as any artist I’ve ever known, and genuine to the core. Whether he was spending time helping other creative souls flourish, or working on his own assortment of projects, he was always striving to bring out the very best in himself and those around him.


Kevin was a close friend and mentor to me, and I will miss our talks so very much. I am thankful also to everyone at Blizzard, especially those that welcomed me to sit in the Environmental Artist pit in the Diablo III area for a few years. Whether I ever said it aloud or not, it meant the world to me to be able to sit by Kevin on a daily basis, and I know that it meant a lot to him as well. The people at Blizzard are seriously the best.

I'm also thankful for knowing Kevin for how much he inspired me on my art and encouraged me to believe in myself and my abilities. I'm thankful for his awesome choice in partners in crime, too, because he chose wonderfully in his wife/widow, Connie Griffith, and I am thankful that through Kevin, I've had the opportunity to grow closer to her, and discover an incredible, lifelong friend in the process. 


 


Kevin and Art
 

Kevin loved Diablo something fierce, and he was always eager to stretch his skills as an illustrator and contribute to all sorts of Community and development initiatives, and inject his special humor along the way. He created a number of holiday pieces for Diablo III during his tenure, and the top one holds a special place in my heart because I remember so many hilarious discussions we had while he was creating it. During one particular evening of OT, I remarked the lower right boggit (then hairless) wasn't reading as female to me. Boggits didn't have hair, though, so we couldn't come up with a solution... until I mentioned perhaps she was wearing the scalped hair of a Hero or adventurer. Maybe the Enchantress?

We laughed about it, and the idea stuck, and Kevin added it to the illustration. If you look carefully, you can even see blood trickling out from under it... ;)

A piece of holiday art that Kevin created for Diablo III.

 

Kevin was also instrumental in encouraging me and offering critiques on one of my first Blizzard-sanctioned illustrations I ever did a few years ago for a Community blog for the holidays.

"Season's Wishes" final illustration by K. LeCrone - Completed on December 23, 2013

Gestures like offering to critique my work meant the world to me as a growing artist.

Here’s a small selection of some of his art which spans some of his contributions to Blizzard as well as his personal work. You can find his galleries on DeviantART and Blogspot. If you want to learn more about these pieces and many others, please check out his personal galleries. I've also uploaded over eighty pieces of his art and some photos to this Google+ Gallery to make sure they have yet another location to reside for posterity, and aren't lost to the sometimes fickle winds of the internet.

 

  

  

     

In addition to being a welcome ear for oh-so-many conversations, Kevin also offered me heartfelt and much-needed advice during some stressful and complex times as I navigated balancing my work-life balance at Blizzard. He chose to stay upbeat even during his own health trials, and kept his humor and caring about everyone else around him right till the end. 

"Planet Eater" - by Kevin Kanai Griffith

While Kevin and I never played World of Warcraft together on the same server or guild, we definitely played Diablo III together, as well as a bit of Heroes of the Storm and a hefty dose of Minecraft on his custom server. It was always a hoot to group with him, and it was fun to watch him play with fellow artist Neal Wojahn, as well as Brandy Camel (one of our Diablo III Community Managers) and a member of the Diablo III community. He truly loved the games he worked on, and interacting with players and coworkers alike.


I am so incredibly thankful for the time we had as friends, even if it didn't feel like nearly long enough. While it brings me sadness to think that I won't get to chat with him any longer this life, or see his latest art updates or new tools or books he's discovered, but I am also so, so happy that he can finally be at peace away from that awful, awful cancer. After immersing myself in so many movies and games where in the nick of time, a cure miraculously arrives to save someone, I think many of us were met with the harsh reality that sometimes there is simply nothing we can do but hope for the best and prepare for the worst.

I've said it many times, but seriously: fuck cancer.


Honoring Kevin
 

Kevin's lasting legacy was honored in a number of ways. In addition to a memorial service that was a celebration of his life, the Diablo III team also introduced a number of updates in Patch 2.3.0 that were a nod to him, including Kanai's Cube and the Barbarian area where Immortal King Kanai resides, the Ruins of Sescheron. You can learn a bit more about them in the Diablo III videos below (both of which I helped capture after becoming a full-time artist at Blizzard in 2015. Fitting, isn't it?).



There's even a secret mini-event called Udder Cowlamity that only takes place during the month of his Birthday (March).

Kevin was also honored with a World of Warcraft NPC, Kanai Griffith. Kanai Griffith is a Forsaken art teacher located on the mountain ridge on the southeastern side of Coldarra in the Borean Tundra, and his dialogue is very Kevin-inspired, right down to the doge memes it references. :)



Additionally, Kevin was honored in Gamer for Life: A Fan Art Tribute for KKG. It was an ambitious project organized by Gamers for Good, and in it, 283 game artists came together and donated 476 gorgeous art pieces to be used in the campaign to raise funds for the fight against cancer.

 

Unfortunately, the project was not completed until after his passing, but the funds that were raised were split between two charity organizations in KKG's memory: Game Changer and CureASPS.

Many, many people created art for this project, as well as included relevant art. Kevin and I contributed the following pieces:

"Final Fantasy 6 Level - Lethe River Battle with Ultros" - by Kevin Kanai Griffith

  

"Primal Fury - Altered Beast Fan Art - Project KKG" - by K. LeCrone, Completed on March 3, 2014
You can read more about this piece and the process I used for it in this blog update: Altered Beast Fan Art for a Great Cause - Project KKG.


Our Living Legacy

 

But like anyone else, living or dead: Kevin’s legacy doesn't really end there.

His passing actually made me rethink and reevaluate quite a lot in my own life, and in a way I'm not afraid to admit, some of the discussions we had helped prompt me to take the risk of changing careers and moving into more creative and rewarding roles, which you can read about in these blogs: Onward to New Opportunities within Blizzard and BlizzCon 2015, and My 2015 Year in Review

Even more recently, in October of 2020, I joined the Diablo team as a Lead Artist, and am *thrilled* to take up an artistic role in a franchise that means so much to me. 



Kevin believed in me and encouraged me, and I wish he would have been alive to hear that I am now a full-time artist at Blizzard, but then: I think he knew I had it in me all along, and that it was only a matter of time until I figured it out for myself.

 

While it makes me very sad that I will never again be treated to see new art or a silly quip from him, in a way, Kevin’s legacy lives on in all the lives he touched along the way. And by proxy, everything we create and the people we inspire, well, in a way we live on through them too.

So, what will your legacy be?

Here's to you, Kevin, and all the lives you touched along your incredible journey! And thank you, for everything, and most of all: for being uniquely you.



If you feel so inclined, please share this blog to help perpetuate Kevin's memory and consider donating to Game Changer and CureASPS to help the many other "Kevins" out there.