Showing posts with label Project KKG. Show all posts
Showing posts with label Project KKG. Show all posts

Tuesday, March 22, 2016

Of Dragons and Demons: The Art and Legacy of Kevin Kanai Griffith

A framed Malthael Sketch by the late Kevin Kanai Griffith (2013) next to his Frostmourne sword

We never know how long we have, or what our lasting legacy might be. I'd like to think that, generally speaking, a life long-lived is a good one, and so it's all-the-more painful when friends or family pass away "too soon."

In 2013, I shared a memorial blog about fellow artist, and nature and bird enthusiast named Caroline Muchmore, who passed away from Cystic Fibrosis (she was 26 years young).

  

And today, and for the last few years, really, I've wanted so desperately to share the legacy of a fellow artist and dear friend Kevin Kanai Griffith with the world, but attempting to do so feels like an incredibly impossible prospect. I simply can't hope to encapsulate someone in a few paragraphs and scattered images, but I'll try my best.


Memories of Kevin
 

Kevin Kanai Grifftith's birthday is March 24th, and he would have been 34 this year. Unfortunately, sometimes the lights that burn the brightest are sometimes snuffed out far too soon, and Kevin passed away on October 17th, 2014 from Alveolar Soft Part Sarcoma (ASPS) cancer (he was 32 years young).

The Late Kevin Kanain Griffith's Blizzard ID Photo

Kevin was a Senior Artist at Blizzard Entertainment, and if you played World of Warcraft or Diablo III, you were undoubtedly touched by his artistry, and if you were lucky enough to know him, you were awestruck by how authentic and giving a person Kevin Kanai Griffith was.

I first met Kevin in 2009 at a Sketch Group he’d helped get up and running at Blizzard.  At the time, I was working in the Community Development department, and was eager to stretch my creative muscles and connect with like-minded individuals. I’d been directed to the sketch group by a fellow artist, Jessica Johnson, and in short order I connected with Kevin and he was off and getting me set up on creative mailing lists about sketch groups, live drawing sessions, art challenges, and more. This might not seem like a big deal to many since Kevin was an artist, but it takes a certain kind of person to see the best in others and be willing to spend time and energy helping people and, well, Kevin was just that kind of guy.


 

Kevin wasn’t one for cliques. When folks from other departments or specialties showed interest in joining Sketch Group, Kevin did any and everything in his power to make them feel welcome, regardless if they were already employed at Blizzard as an artist, or were someone interested in learning and spreading their wings. He took time to get to know people and introduce people to one another. He was as inclusive and open as any artist I’ve ever known, and genuine to the core. Whether he was spending time helping other creative souls flourish, or working on his own assortment of projects, he was always striving to bring out the very best in himself and those around him.


Kevin was a close friend and mentor to me, and I will miss our talks so very much. I am thankful also to everyone at Blizzard, especially those that welcomed me to sit in the Environmental Artist pit in the Diablo III area for a few years. Whether I ever said it aloud or not, it meant the world to me to be able to sit by Kevin on a daily basis, and I know that it meant a lot to him as well. The people at Blizzard are seriously the best.

I'm also thankful for knowing Kevin for how much he inspired me on my art and encouraged me to believe in myself and my abilities. I'm thankful for his awesome choice in partners in crime, too, because he chose wonderfully in his wife/widow, Connie Griffith, and I am thankful that through Kevin, I've had the opportunity to grow closer to her, and discover an incredible, lifelong friend in the process. 


 


Kevin and Art
 

Kevin loved Diablo something fierce, and he was always eager to stretch his skills as an illustrator and contribute to all sorts of Community and development initiatives, and inject his special humor along the way. He created a number of holiday pieces for Diablo III during his tenure, and the top one holds a special place in my heart because I remember so many hilarious discussions we had while he was creating it. During one particular evening of OT, I remarked the lower right boggit (then hairless) wasn't reading as female to me. Boggits didn't have hair, though, so we couldn't come up with a solution... until I mentioned perhaps she was wearing the scalped hair of a Hero or adventurer. Maybe the Enchantress?

We laughed about it, and the idea stuck, and Kevin added it to the illustration. If you look carefully, you can even see blood trickling out from under it... ;)

A piece of holiday art that Kevin created for Diablo III.

 

Kevin was also instrumental in encouraging me and offering critiques on one of my first Blizzard-sanctioned illustrations I ever did a few years ago for a Community blog for the holidays.

"Season's Wishes" final illustration by K. LeCrone - Completed on December 23, 2013

Gestures like offering to critique my work meant the world to me as a growing artist.

Here’s a small selection of some of his art which spans some of his contributions to Blizzard as well as his personal work. You can find his galleries on DeviantART and Blogspot. If you want to learn more about these pieces and many others, please check out his personal galleries. I've also uploaded over eighty pieces of his art and some photos to this Google+ Gallery to make sure they have yet another location to reside for posterity, and aren't lost to the sometimes fickle winds of the internet.

 

  

  

     

In addition to being a welcome ear for oh-so-many conversations, Kevin also offered me heartfelt and much-needed advice during some stressful and complex times as I navigated balancing my work-life balance at Blizzard. He chose to stay upbeat even during his own health trials, and kept his humor and caring about everyone else around him right till the end. 

"Planet Eater" - by Kevin Kanai Griffith

While Kevin and I never played World of Warcraft together on the same server or guild, we definitely played Diablo III together, as well as a bit of Heroes of the Storm and a hefty dose of Minecraft on his custom server. It was always a hoot to group with him, and it was fun to watch him play with fellow artist Neal Wojahn, as well as Brandy Camel (one of our Diablo III Community Managers) and a member of the Diablo III community. He truly loved the games he worked on, and interacting with players and coworkers alike.


I am so incredibly thankful for the time we had as friends, even if it didn't feel like nearly long enough. While it brings me sadness to think that I won't get to chat with him any longer this life, or see his latest art updates or new tools or books he's discovered, but I am also so, so happy that he can finally be at peace away from that awful, awful cancer. After immersing myself in so many movies and games where in the nick of time, a cure miraculously arrives to save someone, I think many of us were met with the harsh reality that sometimes there is simply nothing we can do but hope for the best and prepare for the worst.

I've said it many times, but seriously: fuck cancer.


Honoring Kevin
 

Kevin's lasting legacy was honored in a number of ways. In addition to a memorial service that was a celebration of his life, the Diablo III team also introduced a number of updates in Patch 2.3.0 that were a nod to him, including Kanai's Cube and the Barbarian area where Immortal King Kanai resides, the Ruins of Sescheron. You can learn a bit more about them in the Diablo III videos below (both of which I helped capture after becoming a full-time artist at Blizzard in 2015. Fitting, isn't it?).



There's even a secret mini-event called Udder Cowlamity that only takes place during the month of his Birthday (March).

Kevin was also honored with a World of Warcraft NPC, Kanai Griffith. Kanai Griffith is a Forsaken art teacher located on the mountain ridge on the southeastern side of Coldarra in the Borean Tundra, and his dialogue is very Kevin-inspired, right down to the doge memes it references. :)



Additionally, Kevin was honored in Gamer for Life: A Fan Art Tribute for KKG. It was an ambitious project organized by Gamers for Good, and in it, 283 game artists came together and donated 476 gorgeous art pieces to be used in the campaign to raise funds for the fight against cancer.

 

Unfortunately, the project was not completed until after his passing, but the funds that were raised were split between two charity organizations in KKG's memory: Game Changer and CureASPS.

Many, many people created art for this project, as well as included relevant art. Kevin and I contributed the following pieces:

"Final Fantasy 6 Level - Lethe River Battle with Ultros" - by Kevin Kanai Griffith

  

"Primal Fury - Altered Beast Fan Art - Project KKG" - by K. LeCrone, Completed on March 3, 2014
You can read more about this piece and the process I used for it in this blog update: Altered Beast Fan Art for a Great Cause - Project KKG.


Our Living Legacy

 

But like anyone else, living or dead: Kevin’s legacy doesn't really end there.

His passing actually made me rethink and reevaluate quite a lot in my own life, and in a way I'm not afraid to admit, some of the discussions we had helped prompt me to take the risk of changing careers and moving into more creative and rewarding roles, which you can read about in these blogs: Onward to New Opportunities within Blizzard and BlizzCon 2015, and My 2015 Year in Review

Even more recently, in October of 2020, I joined the Diablo team as a Lead Artist, and am *thrilled* to take up an artistic role in a franchise that means so much to me. 



Kevin believed in me and encouraged me, and I wish he would have been alive to hear that I am now a full-time artist at Blizzard, but then: I think he knew I had it in me all along, and that it was only a matter of time until I figured it out for myself.

 

While it makes me very sad that I will never again be treated to see new art or a silly quip from him, in a way, Kevin’s legacy lives on in all the lives he touched along the way. And by proxy, everything we create and the people we inspire, well, in a way we live on through them too.

So, what will your legacy be?

Here's to you, Kevin, and all the lives you touched along your incredible journey! And thank you, for everything, and most of all: for being uniquely you.



If you feel so inclined, please share this blog to help perpetuate Kevin's memory and consider donating to Game Changer and CureASPS to help the many other "Kevins" out there.

Monday, March 9, 2015

"Fly Free" Hawk Plate and Gamer for Life Art Book Tribute to KKG

This is the longest I've gone without blogging for quite awhile, but I'm aiming to get back in the saddle again.

A few months ago, one of my close friends, Kevin K. Griffith, passed away, and for awhile I simply didn't have the bandwidth for a lot of things like blogging. Over the past few months I have been creating new art and writing, though, and in the coming months I'm also aiming to create a sort of standing memorial post to his art here on my blog, but, well, first thing's first: I have quite a lot to catch up on.

"Fly Free" - Plate

 
"Fly Free" - Fired Plate - Completed on November 1, 2014

The final few months of 2014 were rough for many, myself included. Weeks after Kevin passed away, some of my family and friends gathered to celebrate my Birthday by painting ceramics. I wasn't sure exactly what I wanted to paint (and wasn't necessarily in the mood to create art), but I wanted it to be something with meaning to me. So, after some thought, I worked to painted a red tailed hawk flying free.  It seemed appropriate under the circumstances.

Glazing is always guesswork, because you never know how the colors will turn out until they are fired. I've slowly been getting the hang of layering the various glazes, though, and this plate ended up nearly as I'd imagined it. It's around 8 inches in diameter and was painted freehand.

  

 

"Gamer for Life: A Fan Art Tribute for KKG" Art Book

 
Primal Fury - Altered Beast Fan Art - Project KKG - Completed on February 3rd, 2014

Last year I posted a detailed walk through of the above piece of Altered Beast fan art, which I made specifically for Project KKG. During this call to action, 283 artists came together from around the world to create art based on games Kevin loved in order to support he and his wife in their time of trial. Kevin fought an incredibly rare form of cancer, Alveolar Soft Part Sarcoma (ASPS) cancer, and unfortunately in Oct. 2014, he passed away prior to the campaign going live.

While the original intent was for all of the proceeds will go directly to paying for treatment, instead the purpose of the book was re-examined after Kevin's passing, and the organizers opted to transform the love that had been poured into the art for the book into a tribute book entitled "Gamer for Life: A Fan Art Tribute for KKG."



The proceeds from the sales will be going to two different charity organizations related to cancer, and the Indiegogo campaign for it is still open for another week if you're interested in finding out more about the campaign or purchasing an art book of your own.

Myself and many other artists have donated hundreds if not thousands of hours to make this project a reality, and I hope others are able to enjoy the spirit of hope and solidarity that went into making it, even if Kevin isn't around to enjoy it with us.

You only have so much time in this life, so make sure to make it count.


I hope all of you are well, and thank you again for taking the time to read my blog. 

Tuesday, May 27, 2014

Altered Beast Fan Art for a Great Cause - Project KKG

This particular update is quite close to my heart, and relates to a great cause.


Primal Fury - Altered Beast Fan Art - Project KKG


Primal Fury - Altered Beast Fan Art - Project KKG - Completed on February 3rd, 2014

This is a piece of fan art of Altered Beast, but this piece isn't for me, it's for Project KKG, aka: http://www.gamersforgood.com/KKG-Artbook Myself and over 100 artists from across the gaming industry are coming together to create art to be put in a book where all of the proceeds will go directly to paying for treatment for a dear friend and artist at Blizzard who is battling stage four Alveolar Soft Part Sarcoma (ASPS) cancer.

If you're an artist, and are interested in finding out more about the project or lending your pen to the cause, please visit http://www.gamersforgood.com/KKG-Artbook to find out more.

This piece was originally supposed to have one figure and no background and... it's certainly progressed from there! I feel like one of the iconic things about Altered Beast was that stylized graveyard you start out in so.... in it went. Without it, it just felt like a generic werewolf to me. Also it was really a fun challenge trying to remake the 16-bit Altered Beast "world" in Photoshop. Midway through I'd considered having it look more like a side-scroller, but I didn't like the idea of nullifying the potential for perspective. If I could do it again, I would have dug into a few more studies and thumbnails, that's for sure!

Here are some images of the creation process along the way:

 

 

 

 

 



Artistic Lessons on the Value of Re-scoping Projects Mid-Production


Over the years, I've gotten a lot better at planning in my life, and this craving to organize has carried over (thankfully) into how I approach my art.

With each piece, I try to spend a fair amount of time in the planning stages before I start work in earnest because I realize it really does pay off later, but I’m reminded on a somewhat regular basis that I still, STILL am not spending enough time in that stage, especially when the scope of a project increases exponentially.

Case-in-point: The “Primal Fury” piece above that was originally supposed to be one figure with no background, and I feel that I spent sufficient time during pre-production on thumbnails and poses and research and the like. This piece, however, has grown to include a total of 6+ figures, a complex background, perspective and more, and along the way I started going “it’s okay, I’ll figure this out as I go along…”

And I've done alright, I’m pretty okay with where the piece has ended up in black and white, and the moment I started in with color overlays… I realized just how very wrong I was. For while the values of the piece worked as a whole, the moment color was tossed in, all that careful planning went right out the window. I worked at the piece for over three hours trying to force it to work before resigning myself to the realization that making the piece work well in color would mean reworking large portions of the piece, and I simply didn't have the time to do that in terms of scope.

So my lesson here is that if I intend to likely bring a piece to color, I really need to make sure that in addition to doing value thumbnails, that I also do COLOR thumbnails too. Not one or the other: BOTH. Live and learn!

The WIP stopping point I reached on my initial attempt to try colorizing the piece to try to match the game’s original in-game colors. It... wasn't going well, particularly that bright gargoyle… :|

 
(Above) Reference shots of the original Altered Beast game

The lesson here for me was to be aware that if the scope of your piece changes mid-production, you probably would be wise to do some new thumbnails!

On the whole though, I’m still very pleased with how the greyscale piece turned out, and going forward, I vowed to pay more heed to color thumbnails as well.


What lessons have you learned recently pertaining to the value of pre-planning, or what are some trouble-spots you’d like to improve upon?